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Pumpkinhead's Flames; Flames Of Eternity

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Pumpkinhead's Flames; Flames Of Eternity Empty Pumpkinhead's Flames; Flames Of Eternity

Post by Pumpkinhead on Tue Mar 05, 2019 9:21 pm

Pumpkinhead's Flame: Genetic

TO REITERATE; Pumpkinhead's flame is his own will, his very life, also known as his Living Flame or the Will of Pumpkinhead. The Flame inside of Pumpkinhead's head works similarly to a brain, save for the physical aspects of the brain. It literally transports Pumpkinhead's own will through his entire body and anything in Pumpkinhead's possession at all times. It allows him to see, and, like all flames, USUALLY (but not always) needs air to breathe. It keeps memories, emotions and personality, and as such, each of these change with a different color flame that Pmpkinhead has. Also, because it is a flame not from this dimension, it is unable to be controlled by mere fire manipulators, at is is not only Pumpkinhead's entire will and therefore has dominance, but also it is not like normal fire in some key aspects.

Not to mention, Pumpkinhead can totally spit fire from his mouth and from his eyes. The intensity and effect depends on his flame color, however, as stated before, because Pumpkinhead has absolute dominance over his own flame, he can maneuver it to his will at any given time, even when outside of his body. The color, emotion and effect of Pumpkinhead's Flames that he has so far are listed below.

Normal Flames

Red - The Red Flame is the flame of Fire and Anger. It gives gives Pumpkinhead insane power through incredible surges of anger. This increases his physical strength and attacking power by an astronomical amount. It also gives him immunity toward Heat and Fire. This flame can seem to reach any temperature given it is fueled by enough anger and is said to be able to burn anything to ash.
Effect: Extreme Heat/Incineration. Emotion: Anger.

Blue - The Blue Flame is the flame of Water, Ice and Calmness or Relaxation. It grants Pumpkinhead great evasive abilities and reactionary times thanks to a cool, calm and collected demeanor. This increases his perception, evasion and reflexes/reactions by an incredible amount. It also gives him immunity toward Water, Ice and the Cold. This flame can seem to reach any point of coldness and is said to be able to freeze anything given excessive exposure to it.
Effect: Freezing. Emotion: Cool/Lax.

Green - The Green Flame is the flame of Wind, Force, Nature and Normality. Though it is allegedly Pumpkinhead's 'Normal Flame,' it still grants him incredible speed, mobility and makes his movements virtually silent in all aspects. As such, this increases Pumpkinhead's stealth & speed by insane amounts. It also gives him immunity toward the wind and natural forces (ex. gravity, tornadoes, etc.) and somehow to Sleep or being Unconscious (unless out of energy). It is said that this flame grants Pumpkinhead the ability to control the wind to an extent and exert incredible forces of varying intensity from himself. Not only that, but this mystical flame seems to attack people's physical and neurological vitality and causes those who have extreme exposure to this flame to become tired, weak and fall asleep.
Effect: Wind/Force/Nature, Sleep. Emotion: Normal

Purple - The Purple Flame is the flame of Poison, Corruption, Contamination, Malice and/or Seriousness. It gives Pumpkinhead's body the ability to corrupt, contaminate or poison whatever he touches. The poison ranges from neurological poisoning, physical poisoning, and things of the like. Also, Pumpkinhead's Nature/Plants shares this toxic ability when the Purple Flame is active. It also gives him immunity toward Poisons/Toxins (not that they affected him anyway), Corruption and Contamination (this means ALL THINGS. No exceptions.)
Effect: Poison, Corruption/Contamination. Emotion: Serious/Malicious.

Black - The Black Flame is the flame of Evil, Hate, Malice, Seriousness and Darkness. It gives Pumpkinhead the abilities of all of the other flames (save for the Super Flames). As such, it is Pumpkinhead's most powerful normal flame, but most dangerous because of the emotions he feels. This flame has also the ability to give Pumpkinhead immunity of Shadows and Darkness, as well. Also, he becomes immune to impurities/abnormalities within or around him for some reason. It is said that this flame will purge any and all impurities or abnormalities from Pumpkinhead's being as long as this flame is active, using them to increase the power of the flame even more than before.
Effect: All (Not Super Flames), Darkness, Impurities.
Emotion: Evil/Serious/Hateful.


Super Flames
These, differing severely from the Normal Flames, are flames that can not be acquired or activated by normal means, and usually involve strong emotion that Pumpkinhead cannot control or something else of the sort. These Super Flames have transcendent power over the other flames, and as such, have incredible potency when used, making them dangerous, however very useful to Pumpkinhead. They usually increase his power by an ungodly rate, however will most times limit Pumpkinhead in another aspect of himself to balance it out.


Dusk - The Dusk Flame is the flame of Ungodliness. It is an all powerful flame that mixes all of the normal flames together, making their abilities and enhancements fused together and buffed up by great amounts. In addition to that, it increases all of Pumpkinhead's abilities by 1,000fold, allowing him to be able to use his large attacks with ease and minimal stress or drain. Besides that, the Dusk Flame, much like Tigen's Clear Flame, has a special ability of its own that allows it to continuously burn until it has nothing left to burn. It cannot be put out by water, suffocation, or anything that any normal flame would EXCEPT if it had nothing to burn, for it will just consume those things for fuel. It was the first Super Flame that Pumpkinhead ever learned to use. An effect of the Dusk Flame allows Pumpkinhead's weapons to fuse with himself and the fame itself allowed to spontaneously break down and destroy whatever this flame touches and consume it further. He can also use his own shadow to attack to his will, for he has gained complete dominance over it while in the Dusk Flame mode. Pumpkinhead also gains the ability to absorb darkness and shadows for even greater power, meaning this flame is very much more effective at night.
Effect: All. Emotion: (To Get): Rampage. (During): None.

Nightmare - The Nightmare Flame is the flame of Dreams, Nightmares and Illusions. It is an all powerful flame that is equal in power to the Dusk and Pumpkin flames, and can only be brought about when Pumpkinhead uses or absorbs too much Nightmare Energy within a short period of time. This flame allows Pumpkinhead to spawn nightmares at will and change normal things into nightmares. In addition, Pumpkinhead can change reality into dreams or nightmares on a whim to an extent, being able to merge the Dream Realm with the Real World in small areas. Not only that, Pumpkinhead can materialize into thin air and rematerialize wherever he wishes, thanks to illusory and nightmarish abilities. Also, all of Pumpkinhead's Natural energy becomes plant-like nightmares, being infused with nightmarish and illusory power so that they can become real or illusions at any given point in time and can attack a person's own psyche. As such, they can seep into their very minds and consume, infect or shatter their minds, thoughts, dream and will. Pumpkinhead can also create spontaneous illusions of any magnitude and any real like-ness, thus making the most far-fetched of illusions possible. Lastly, it is said that Pumpkinhead's Nightmare Flame can steal the consciousness and thoughts of those who are hit with this flame or stand too near to him, about within 30 feet, for any given amount of time.
Effect: Nightmares, Dreams, Illusions Emotion: Nightmarish/Demonic.

Pumpkin - The Pumpkin Flame is the flame of Nature and Pumpkins. It is an all powerful flame that only comes about when Pumpkinhead absorbs too much nutrients from plants, too much sunlight from the sun, or too much water, or all of the above combined. Pumpkinhead's flame becomes two flames, one extremely powerful orange flame on the outside that works as a barrier of sorts, taking in any outside energy and absorbing them to sustain its own power and the yellow flame that gives power to Pumpkinhead to sustain himself on the inside, which the orange flame protects. This gives Pumpkinhead the ability to spontaneously create and infinite amount of plants of any kind out of nothing, or grow them from anything until he runs out of power, and gives him control over an entire Pumpkin Soldier army. Also, he can make whatever he touches wilt, rot, corrode, become frail, weak, break down and decompose and die. Whatever he touches will also have its power weakened GREATLY when he touches them. Not only this, but Pumpkinhead can also control aspects like light, water and nature to a degree while in this mode in any way he feels necessary, and he and his plants can absorb nutrients and life from whatever they are to touch for an extended period of time (think of Shuma-Gorath). It is also said that this flame allows him to speed up the lifespan of people to any degree with his presence, just like a plant, causing them to die faster. In this mode, he cannot use any Dimensional or Nightmare abilities, but all of his Nature abilities are still intact.
Effect: Plant Dominance and such. Emotion: None.


Last edited by Pumpkinhead on Tue Mar 05, 2019 10:56 pm; edited 1 time in total
Pumpkinhead
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Pumpkinhead's Flames; Flames Of Eternity Empty Re: Pumpkinhead's Flames; Flames Of Eternity

Post by Scathan on Tue Mar 05, 2019 10:03 pm

Red - The Red Flame is the flame of Fire and Anger. It gives Pumpkinhead insane power through incredible surges of anger. This increases his physical strength and attacking power by an astronomical amount. It also gives him immunity toward Heat and Fire. This flame can seem to reach any temperature given it is fueled by enough anger and is said to be able to burn anything to ash.

Immunities? Let's just say he's high resistance since he's untrained and thus isn't even remotely able to gain any immunities since no one has taught him how to become immune to Heat and Fire. Aside from that, it's fine.

Blue - The Blue Flame is the flame of Water, Ice and Calmness or Relaxation. It grants Pumpkinhead great evasive abilities and reactionary times thanks to a cool, calm and collected demeanor. This increases his perception, evasion and reflexes/reactions by an incredible amount. It also gives him immunity toward Water, Ice, and the Cold. This flame can seem to reach any point of coldness and is said to be able to freeze anything given excessive exposure to it.

Again, there can't be an immunity, just highly resistance towards it since he hasn't learned how to become fully immune to those effects. Now, these flame won't be able to reach any level of coldness, just a base level that would more than likely kill a few animals and so on and maybe people if left alone. So it's fine so far.

Green - The Green Flame is the flame of Wind, Force, Nature and Normality. Though it is allegedly Pumpkinhead's 'Normal Flame,' it still grants him incredible speed, mobility and makes his movements virtually silent in all aspects. As such, this increases Pumpkinhead's stealth & speed by insane amounts. It also gives him immunity toward the wind and natural forces (ex. gravity, tornadoes, etc.) and somehow to Sleep or being Unconscious (unless out of energy). It is said that this flame grants Pumpkinhead the ability to control the wind to an extent and exert incredible forces of varying intensity from himself. Not only that, but this mystical flame seems to attack people's physical and neurological vitality and causes those who have extreme exposure to this flame to become tired, weak and fall asleep.

I see that we're running a theme and again you can't be immune to anything, that's just that unless you're taught. Now I don't really mind the mind attacks but you should know that it won't work on everyone.

Purple - The Purple Flame is the flame of Poison, Corruption, Contamination, Malice and/or Seriousness. It gives Pumpkinhead's body the ability to corrupt, contaminate or poison whatever he touches. The poison ranges from neurological poisoning, physical poisoning, and things of the like. Also, Pumpkinhead's Nature/Plants shares this toxic ability when the Purple Flame is active. It also gives him immunity toward Poisons/Toxins (not that they affected him anyway), Corruption and Contamination (this means ALL THINGS. No exceptions.)

Well, some people still wouldn't be affected by the poison so do be aware of that and again he can't be immune to anything just yet and I do believe he can still be affected by someone far stronger than him so there's that. Now the whole all things and no exceptions bit can go jump in the lake because there's hella exceptions no matter how you wanna slice it.

Black - The Black Flame is the flame of Evil, Hate, Malice, Seriousness and Darkness. It gives Pumpkinhead the abilities of all of the other flames (save for the Super Flames). As such, it is Pumpkinhead's most powerful normal flame, but most dangerous because of the emotions he feels. This flame has also the ability to give Pumpkinhead immunity of Shadows and Darkness, as well. Also, he becomes immune to impurities/abnormalities within or around him for some reason. It is said that this flame will purge any and all impurities or abnormalities from Pumpkinhead's being as long as this flame is active, using them to increase the power of the flame even more than before.

Please stop the immune to this and that because he's not immune to anything, just highly resistance and that's only if fighting someone on his level of skill truth be told. He'll be affected like anyone else of his level of skill and that's a fact so you'll have to deal with it for now and this form will zap all of his energy, stamina, and strength quickly. So it won't last long since its a limit busting ability, so do know that.

Super Flames
These, differing severely from the Normal Flames, are flames that can not be acquired or activated by normal means, and usually involve strong emotion that Pumpkinhead cannot control or something else of the sort. These Super Flames have transcendent power over the other flames, and as such, have incredible potency when used, making them dangerous, however very useful to Pumpkinhead. They usually increase his power by an ungodly rate, however will most times limit Pumpkinhead in another aspect of himself to balance it out.


Dusk - The Dusk Flame is the flame of Ungodliness. It is an all powerful flame that mixes all of the normal flames together, making their abilities and enhancements fused together and buffed up by great amounts. In addition to that, it increases all of Pumpkinhead's abilities by 1,000fold, allowing him to be able to use his large attacks with ease and minimal stress or drain. Besides that, the Dusk Flame, much like Tigen's Clear Flame, has a special ability of its own that allows it to continuously burn until it has nothing left to burn. It cannot be put out by water, suffocation, or anything that any normal flame would EXCEPT if it had nothing to burn, for it will just consume those things for fuel. It was the first Super Flame that Pumpkinhead ever learned to use. An effect of the Dusk Flame allows Pumpkinhead's weapons to fuse with himself and the fame itself allowed to spontaneously break down and destroy whatever this flame touches and consume it further. He can also use his own shadow to attack to his will, for he has gained complete dominance over it while in the Dusk Flame mode. Pumpkinhead also gains the ability to absorb darkness and shadows for even greater power, meaning this flame is very much more effective at night.
Effect: All. Emotion: (To Get): Rampage. (During): None.

Nightmare - The Nightmare Flame is the flame of Dreams, Nightmares and Illusions. It is an all powerful flame that is equal in power to the Dusk and Pumpkin flames, and can only be brought about when Pumpkinhead uses or absorbs too much Nightmare Energy within a short period of time. This flame allows Pumpkinhead to spawn nightmares at will and change normal things into nightmares. In addition, Pumpkinhead can change reality into dreams or nightmares on a whim to an extent, being able to merge the Dream Realm with the Real World in small areas. Not only that, Pumpkinhead can materialize into thin air and rematerialize wherever he wishes, thanks to illusory and nightmarish abilities. Also, all of Pumpkinhead's Natural energy becomes plant-like nightmares, being infused with nightmarish and illusory power so that they can become real or illusions at any given point in time and can attack a person's own psyche. As such, they can seep into their very minds and consume, infect or shatter their minds, thoughts, dream and will. Pumpkinhead can also create spontaneous illusions of any magnitude and any real like-ness, thus making the most far-fetched of illusions possible. Lastly, it is said that Pumpkinhead's Nightmare Flame can steal the consciousness and thoughts of those who are hit with this flame or stand too near to him, about within 30 feet, for any given amount of time.
Effect: Nightmares, Dreams, Illusions Emotion: Nightmarish/Demonic.

Pumpkin - The Pumpkin Flame is the flame of Nature and Pumpkins. It is an all powerful flame that only comes about when Pumpkinhead absorbs too much nutrients from plants, too much sunlight from the sun, or too much water, or all of the above combined. Pumpkinhead's flame becomes two flames, one extremely powerful orange flame on the outside that works as a barrier of sorts, taking in any outside energy and absorbing them to sustain its own power and the yellow flame that gives power to Pumpkinhead to sustain himself on the inside, which the orange flame protects. This gives Pumpkinhead the ability to spontaneously create and infinite amount of plants of any kind out of nothing, or grow them from anything until he runs out of power, and gives him control over an entire Pumpkin Soldier army. Also, he can make whatever he touches wilt, rot, corrode, become frail, weak, break down and decompose and die. Whatever he touches will also have its power weakened GREATLY when he touches them. Not only this, but Pumpkinhead can also control aspects like light, water and nature to a degree while in this mode in any way he feels necessary, and he and his plants can absorb nutrients and life from whatever they are to touch for an extended period of time (think of Shuma-Gorath). It is also said that this flame allows him to speed up the lifespan of people to any degree with his presence, just like a plant, causing them to die faster. In this mode, he cannot use any Dimensional or Nightmare abilities, but all of his Nature abilities are still intact.
Effect: Plant Dominance and such. Emotion: None.

All of this is a big fat nope; he'll gain these abilities later on when he's taught and gains the MUCH needed experience since these are far above his skill cap, so these won't be used whatsoever.  

Now since it's clear you didn't read the layout for the powers, I need to know if these are Mutations, Genetic or taught abilities, and powers. Also, do be noted that all of these powers are borderline weak and almost useless since you're a rookie just starting out.

Also, it should be known that anyone with a force greater than Pumpkinhead's will be able to overpower him and or control him if need be, there's no ifs, ands or buts on the matter.
Scathan
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Pumpkinhead's Flames; Flames Of Eternity Empty Re: Pumpkinhead's Flames; Flames Of Eternity

Post by Pumpkinhead on Tue Mar 05, 2019 10:06 pm

Naturia; Nature Energy (Forces of Nature)

The energy of nature itself, passed down by his mother, Shinrei, who gave life to the dimensions through Natural Energy. It harbors the very essence of all forces of nature and all things natural, though predominantly those of life (such as plants.) Literally, this energy sustains and gives or takes life and control to plants and any other natural element. Like its counterpart, the Liquid Energy, Nature Energy has no set property of any plant, but the culminated energetic power of any and all plants, thus if it is chosen to be, it can have any property of any plant Pumpkinhead wishes, or can create to his own will. It is the basis or 'root' of all plant extensions, one could say (just as Liquid Energy is the basis for all liquids).

Like Liquid Energy, when normalized, Nature Energy isn't affected by variables that differ between each plant (such as the weather, temperature, the environment, or poisons/toxins of any kind), however when embedded with a property of a specific plant, it gains not only their abilities, but also their attributes, just as Liquid Energy does when it takes on a 'Property of a Liquid'. Being the basis of all plants, it can take control of, convert and absorb any plant that it touches and can use any means necessary to keep itself sustained that any plant anywhere uses (like photosynthesis or something). Because of these special attributes, it cannot be taken control of by any normal plant user, no matter how adept they are, for no matter what form the Nature Energy takes, it is still Natural Energy, just the same as no water user can control Liquid Energy. Since Pumpkinhead is able to manifest Natural Energy anywhere necessary in large quantities, he can create accumulations of Nature Energy from pool sized to ocean sized to grow plants to consume an entire field or a small area. Pumpkinhead can also use his Nature Energies to change what the effects of a plant, change what kind of plants they are, the shape and physical attributes as well as grow or kill plants to his own will.

Because Pumpkinhead is also a Force of Nature (and his Nature Energy is indeed the power of the 'Forces of Nature), the Nature Energy can take on the attributes of other 'Forces of Nature' whilst still retaining plant-like shape and form. For example, he may create a 'tornado of thorns' or a 'flood of trees' or a 'flare of flowers' that act in the same fashion as those said forces of nature and fight against or move in the same way as the 'force of nature' they are taking after, but are still simply Nature Energy.


Dead Leaves
The Dead Leaves technique and its variants typically has Nature Energy take the form of leaves able to be used as Pumpkinhead sees fit. He may sharpen their edges and increase their density to any sharpness and density to use them to cut through things. The leaves can merge their energetic forms together to become larger at will, or split apart to become more numerous at will. They can be used as shuriken, kunai, shields, bullets and many other projectiles. They move to Pumpkinhead's will.

-Dead Leaves; Autumn Rain: A derivative of the Dead Leaves technique. Using the same basic creation as before, Pumpkinhead now allows the leaves to take on a watery property (like that of rain) allowing the leaves to pass through or soak themselves into other objects they come in contact with.


Pumpkin Seeds
The Pumpkin Seeds technique allows for Pumpkinhead to condense a great deal of Nature Energy into the form of tiny seeds. He may use these seeds for a variety of things, be they as projectile attacks, support or debilitation. He is known to coat them in Dimensional Energy, which gives them a strengthened and sometimes altered properties. Typically, as an Attack, he shoots these seeds like bullets at his targets, and when coated with Dimensional Energy, they are able to tear through dimensional structures. When these seeds make contact with anything, as Support, they are then able to root themselves inside of or around their host and absorb their energy (Chakra) and nutrients. This energy can either be transferred straight back to Pumpkinhead or be used to have the seeds grow into Pumpkinhead Clones. When laced with Dimensional Energy, these seeds bind themselves to their hosts' dimensional structure, which means they will stay with them as long as they are who they are.

-Pumpkin Seeds; Nature Bomb: A derivative of the Pumpkin Seeds technique. Pumpkinhead condenses an incredible amount of highly reactive Nature Energy in the form of tiny seeds. Each seed, though they are tiny, makes incredibly large and powerful explosions. This range can be increased with more Nature Energy focused into them. When laced with Dimensional Energy, they will weaken or destroy the dimensional structure of everything caught in the blast radius. He may also sow the seeds in the ground and trigger them as time bombs or land mines.

-Pumpkin Seeds; Pumpkin Patch: A collaborative use of the Pumpkin Seeds and Pumpkin Patch technique that allows for Pumpkinhead to sow and grow perfect copies of himself, equal to him in every way that move to his bidding.


Grim Vineyard
The Grim Vineyard technique allows for Pumpkinhead to release Nature Energy in the form of whip, tentacle or tendril-like vines and roots of any number from himself or substances around him to ensnare and whip his foes. They all surge with a paralyzing current, and when contact is made, the paralyzing current surges through the touched part instantly, causing it to go numb and become utterly immobile. If one is constricted completely by these vines (rather than just whipped), paralysis will occur in not only their bodies, but in energetic forms as well.

-Grim Vineyard; Black Ivy: A derivative of the Grim Vineyard technique. Black vines of many thorns and leaves of poison ivy will grow from the Grim Vineyard technique, causing those touched to have their chakra 'poisoned' if pricked by the thorns or exposed to the ivy. This causes a reaction in their bodies one may find akin to 'itching,' however it is a sort of allergic reaction that makes one's own chakra 'poisonous' (in a sense) to them, and their body rejects it, resulting in vigorous itching and the halt of chakra production, as well as the shutdown of the chakra network. The more volatile the chakra, the more destructive it is to the body, and the faster the 'self destruction' process goes.


Rozen Thorns
A variable technique that grows in effectiveness when used in collaboration with other techniques, such as the Pumpkin Arm. Nature Energy forms Roses that function as turrets or guns which shoot out bullet-like thorns of varying size and toxicity in a gatling fashion. Alternatively, he may generate these thorns to stab at and ensnare his target, or even fire them as explosive missiles. (Variable)


Nature Shock
Pumpkinhead generates a paralyzing current of Nature Energy through his entire body, causing instant paralysis to anyone who is to touch him. The paralysis will adapt to the power level of the foe that touches him in exchange for a greater consumption of power. With enough power, he can release this paralyzing current out from his body as an electrical field or surge it through the area around him from his body, or through any sort of plant in the area.


Pumpkin Patch
A variable technique that grows in effectiveness when used in collaboration with the Pumpkin Seeds technique. On its own, Pumpkinhead grows a field of pumpkins to use to his bidding. When grown using the Pumpkin Seed technique, they all harbor the capabilities of Pumpkinhead's techniques and serve as 'perfect clones' of his. The pumpkins are lit with Pumpkinhead's flame, and may use it as they see fit, but only one color at a time. When using the Pumpkin Patch, Pumpkinhead may instantaneously transfer his flame into any one of the other Pumpkins he wishes, even if his main body is destroyed. This technique has many strains due to its flexible variation. (Variable.)

-Pumpkin Patch; Homing: A secondary strain of the Pumpkin Patch ability. Pumpkinhead can create an endless amount of explosive homing pumpkins to violently bombard the foe. The instant they explode, another appears to take its place, making them seem like an endless barrage. These only appear in the air.

-Pumpkin Patch; Mine: A secondary strain to the Pumpkin Patch ability. The field of pumpkins that are generated become highly explosive. They can move around on their own, explode at will, explode on command or explode on contact. Pumpkinhead may summon them at will to use them like grenades. These only appear on the ground.


Pumpkin Flare
He generates a great deal of Nature Energy to create a massive pumpkin. This massive pumpkin, when detonated, releases a powerful explosion that can cover several miles that kills off any and all plant-life caught in the explosion, be it Pumpkinhead's or not, making plants unable to be grown there unless by Pumpkinhead's will. Any non-plant life caught in the explosion can treat the explosion as if it were a normal explosion. The barren ground will be infested with Nature Energy which will then start to consume any masses touching the ground after this explosion is finished.

-Pumpkin Flare; Devil Apocalyclypse: A highly advanced version of the Pumpkin Flare technique. Pumpkinhead creates an ecliptic moon sized pumpkin with a devilish face carved into it. He is known to also concentrate high amounts of Dimensional Energy into it, as well. He casts it down on the ground, and like the Pumpkin Flare, it will detonte and wipe out all traces of plant-life caught in its wake, however this time, it also saps the energy of other living things, causing them to become weak, haggard, dried up and brittle if they are caught in the explosion, having their nutrients sapped from their bodies. When Dimensional Energy is placed into it, the radius of the explosion has its dimensional structure weakened or shattered on contact. It takes time to prepare. The longer the preparation, the larger the explosion.


Nature's Edge
With whatever bladed weapon Pumpkinhead is using, he fuses nature energy within the blade to allow it to gain energy from the sun, from water and from the nutrients of plants. It is able to convert solid substances into nutrients for the blade and Pumpkinhead when cut, and siphons nutrients from all living things. When someone is cut by the Nature Blade, their nutrients will be drained from their body and into Pumpkinhead, making them weaker with every strike, until their body has no more nutrients to survive.


Pumpkin Arm
Pumpkinhead concentrates a large amount of Nature Energy into his arms and fists, which form to the shape of pumpkin faces. While like this, Pumpkinhead's punches increase greatly in power, speed and precision. When contact is made with his fists, condensed explosions occur. He can also use them like piston loaded arms.

-Pumpkin Arm; Death Hammer: An advanced version of the Pumpkin Arm. With larger concentration of more Nature Energy, Pumpkinhead thorns will jut from his arms and the Pumpkin faces. These thorns are poisonous in nature and siphon the energy of what they touch. The spikes and the arm are able to grow to any proportion and the poison may reach high amounts of toxicity at his will. The strikes are imbued with insane amounts of concentrated, condensed destructive force beyond that of explosions.

-Pumpkin Arm; Rozen Thorns: A combination of the Pumpkin Arm and the Rozen Thorns used as a Collaboration technique. One could say it is merely him equipping the Rozen Thorn technique to his arm. Using large amounts of Nature Energies, Pumpkinhead's arm changes into a black rose shaped like a cannon or firearm barrel. Like with the normal Rozen Thorns technique, it shoots out thorn bullets of variable size and toxicity in a gatling fashion. The thorns this time, however, also have paralyzing and leeching properties in addition to their explosive nature. They can be fired like bullets, like missiles or rockets, or like cannons. He can also use it to snipe, if enough energy is focused. When not in use, the rose buds, but when in use, it blooms. The rose changes shapes depending on what kind of 'projectile' Pumpkinhead decides to use.


Synthesis
A special ability of Pumpkinhead's that allows him to absorb energy and nutrients from the sun, the plants, water or nature itself to either heal Pumpkinhead or restore his chakra. Different strains harbor different methods he must use to complete them. The rejuvenation is rather rapid and restores him at an exponential rate, so the longer he does it, the more he is restored.

-Photosynthesis: One of the derivative strains of the Synthesis technique, where Pumpkinhead draws his restorative energy from any source of light rays and the light of the sun. He must (naturally) be exposed to light to do this (not counting his own).

-Hydrosynthesis: One of the derivative strains of the Synthesis technique, where Pumpkinhead draws his restorative energy from any source of moisture or liquid, such as water. He must (naturally) be exposed to liquid to do this.

-Biosynthesis: One of the derivative strains of the Synthesis technique, where Pumpkinhead draws his restorative energy from any source of life or nutrients, such as an animal or plant, or simply a living being. He must be constantly touching his energy source to restore himself to do this, which usually involves him rooting himself to the target.

-Ergosynthesis: One of the derivative strains of the Synthesis technique, where Pumpkinhead draws his restorative energy from any source of energy surrounding him, usually within nature. He must remain perfectly still in order to use this, however he may still use other techniques as long as he does not move and the drain will not be large.

-Dimensiasynthesis: One of the derivative strains of the Synthesis technique, where Pumpkinhead draws his restorative energy from Dimensional Energy and the dimensional structures of things around him. At the cost of severely weakening dimensional structures and energy that are in the immediate area of him (making them rather susceptible to being Shattered by him), he may restore his own energy. Theoretically speaking, he could absorb an entire dimension into himself through this technique. He must remain perfectly still in order to use this, however he may still use other techniques as long as he does not move. If he does move, his own energy will be used to fortify the dimensional structures he weakened, making it a very risky technique.


Weed Growth
By concentrating a lot of Nature Energy into any sort of biomass or living object, Pumpkinhead may increase and fortify any or all parameters of the object using his own energy; size, power, durability, strength, speed, etc. The more Nature energy is put into the object, the more powerful it becomes.


Hungry Hand
A draining technique with many derivatives, all having to do with Pumpinhead's 'grip,' or 'touch' be it by hands, vines, roots, etc. Whatever Pumpkinhead touches will suffer a drain of some sort, be it of physical enhancements, energy, life; just about anything he can get hi Hungry Hand on. This is done by absorbing their natural 'nutrients' or 'essence' and seizing it completely for his own. Not only that, but Pumpkinhead can continue to do this further to cause you to become weaker and weaker the more he touches you with this move until you are unable to fight at all.

-Hungry Hand; Grip of Greed: Pumpkinhead seizes any buffs or enhancement that whomever he is touching has given themselves, or has naturally, causing them to revert all powers to normality, or even lose that natural attribute they once had. This includes transformations and things of that like. At the same time, it gives said buffs to Pumpkinhead to increase himself by however much you had increased yourself. This works on items that have effects or enchantments, such as weapons, articles of clothing, etc.

-Hungry Hand; Snatch of Starvation: Also called the 'Fist of Famine.' This derivative of the Hungry Hand feeds on the material substance, eating away at all physical substances as though it were starved.

-Hungry Hand; Grasp of Gloom: Also called the 'Gloomy Grip' or 'Gloom Grasp.' This derivative of the Hungry Hand feeds on energetic substances, such as of the mind or of chakra. Anything that produces energy becomes a target for this gloomy hand to suck the energy dry of whatever is in its hold.

-Hungry Hand; Touch of Thirst: This derivative of the Hungry Hand feeds on liquid or fluid substances, especially those that sustain life, such as blood. It also seems to thirst for life itself, and dries up whatever it touches.

-Hungry Hand; Craving Clutch: This derivative of the Hungry Hand feeds on souls, essences and beings. Things that sustain existence or being in other entities.


Sporadic Spread
Pumpkinhead concentrates the Nature energy within himself and expels it violently as a huge amount of spores. Each spore has a different color corresponding with its effect. They all seem to correspond with the color of his flames, as well. Depending on how much energy Pumpkinhead puts into this attack, he can cause these spores to be very large, very small, scentless, motionless, etc.

-The Gray: Deadly to the touch.

-The Red: Neurologically toxic.

-The Yellow: Physically paralyzing.

-The Purple: Leeches energy.

-The Green: Induces sleep or even worse, a coma.

-The Black Highly unstable; does not react well with any other energy and reactions will vary.


Life Nectar
Pumpkinhead changes the energy of life (souls, chakra, etc.) into pure Life Nectar through conversion via Nature Energy. This Life Nectar is said to be the sweetest substance that is the parent to all forms of life sustaining energy, supposedly only dripped from the Tree of Life. It alone can combat the forces of Death and grant one 'new life.'


Life Essence
Pumpkinhead concentrates a lot of Nature energy into a sphere that steals the life of all living beings within its suction. It powers itself from the stolen life of plants and all other living things (or souls), which causes the concentration to grow larger the more it feeds. The larger it becomes, the more powerful and deadly the suction is. Once it is incredibly large, Pumpkinhead can either absorb the energy for himself or use its power for the secondary follow up technique, Death Flare.

-Life Essence; Death Flare: A follow up technique that can only be used after the Life Essence, its partner technique. It is also derived from the Pumpkin Flare technique and merged with the Life Essence technique. Once the Life Essence has grown large, Pumpkinhead may use it as an attack and cause it to explode, wiping out all forms of life in the blast radius. The lives are either then completely disposed of or turned into Life Nectar for Pumpkinhead.


Lotus
Possibly Pumpkinhead's most potent technique and strain of techniques. He calls upon the power of the Flower of Life (The Lotus) via Nature Energy and creates a multitude of lotus flowers that are able to freely interact with different strains of 'life', 'energy' or 'existence.' The Lotus Flowers are the symbol of all known chakras, natures and energies that exist, and thus, with every color is a certain type of chakra/energy that they may absorb within themselves. Depending on what strain of technique he uses is how they effect other things. They come in many different colors which symbolize many different elements, and allow for Pumpkinhead to interact with, use or physically combat any of the elements in any way he sees fit. Different elements can be placed into one color (only in association to the main element) and when a new strain is made (from the clear lotus), a new element or 'Chakra Nature' it captures and anything associated may be placed in that newly colored Lotus. Using these lotuses however causes him to be drained completely unless he uses them to drain energy from other chakra signatures. The more lotuses he summons, the more drained he becomes. Not only this, but all of his other non-nature abilities will be blocked.

Red - Fire, Heat
Blue - Liquid, Ice, Cold
Green - Plants/Nature/Earth, Wind
Yellow - Electricity, Magnetism
Black - Space, Darkness/Shadow, Dimension
Purple - Toxin, Contamination
White - Light, Holy, Time
Gray - Force, Sound, Metal
Clear - Blank slate. Open for any sort of new chakra/energy to be absorbed. Takes on a color after it has been absorbed and adapted.

-Lotus; Chakra Break: A Lotus ability that allows for Pumpkinhead to access all 'Chakra Natures' through Nature Energy. With each color means a different type of chakra/energy and upon being within the presence of these lotus flowers, whatever color is active will eat away at that specific chakra/energy source. Also, these Lotuses shoot out beams that drain all of the essence of that specific chakra/energy. If Pumpkinhead is to equip one of these Lotuses to himself, he becomes immune to the effects of whatever chakra/energy source they drain and his attacks gain the property of that 'Chakra Nature.'

Halloween Destroyer: 1) Pumpkinhead shoots whatever color flame he has (its effect included) through his mouth and eyes to a seemingly endless distance with such power that it burns and rips through anything weaker than it with ease. Anything matching its power or more powerful than it makes the fire explode. It can only go in the direction Pumpkinhead's head is facing. 2) Pumpkinhead focuses a pumpkin around fire then fires from his mouth/hands a yellowish orange beam that traps whatever's in the beam's path, making the chance of escape slim, then fires the energy flame pumpkin, which explodes in a great way.

Pumpkinrod: Pumpkinhead shoves long metal needles through his head that attract lightning and feed his flame instead of exploding his pumpkin head. He can also put his new spiked head on one of his swords or use it as a spikeball weapon thing...

Pumpkin Seeds: 1) Shoots pumpkin seeds of dimensional and nature energy from the mouth like bullets. 2) Plants pumpkin seeds of dimensional and nature energy to grow into perfect Pumpkinhead clones with all of his power and abilities.. But they require time to grow. 3) Spits tiny pumpkin seeds into the foe and has a dimensional pumpkin grow inside the foe.

Jack O' Lantern: Pumpkinhead's head becomes extremely large and disconnects from his body, blowing fire of different colors randomly. His head becomes huge and the dimensional iron forms into a giant metal pumpkin head. The head acts on its own will and can spew large amounts of fire in one breath. It can also excrete an intense explosion of flames from all around itself.

Lantern Assist: Pumpkinhead's flame assists him by doing one of these powerups according to color: Red = Giant Power fists; Blue = Pumpkinhead gets cold feet (Literally. Freezes on contact); Green = Pumpkinhead can create illusions of himself; Purple = Pumpkinhead has poison spikes come out of his hands; Black = Pumpkinhead can make multiple exploding black flames attack a foe. Color can't be changed once activated until it is deactivated and then reactivated again with a different color.

Pumpkin Patch: 1)Pumpkinhead's head multiplies into countless copies of itself. They all can use Pumpkinhead's fire, but may only use one color at a time. Not to mention, Pumpkinhead may switch his real fire with a copy fire at will, making him hard to catch unless all pumpkins are destroyed. The maximum pumpkins Pumpkinhead can create are 333, including himself. 2) Pumpkinhead creates an endless amount of floating pumpkins that rain down from above and explode on contact. They also can lock onto the foe, if Pumpkinhead wishes. The instant they explode, another appears to take its place, making them seem like an endless barrage. 3) The entire field is engulfed in pumpkins. The pumpkins may explode like land mines, spit an unending amount of fire or trap foes with their roots.
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Post by Pumpkinhead on Fri Mar 22, 2019 3:47 pm

(Shattered) Dimensional Energy

Dimensional Energy is energy that is straight from any and all dimensions, and also the energy that makes up any and all dimensions. Unlike Tigen, who has the power to control, alter, create, absorb or destroy dimensions and Dimensional Energy with his own Dimensional Energy or the natural Dimensional Energy that makes up every dimension, Pumpkinhead can destroy, break apart, rupture and erase dimensional energy, but harnesses that power as his own, making it Shattered Dimensional Energy, and very limitedly use the power to create. Dimensional Energy can also have the effects of space and time to them, and can fill empty space and nothingness to create something new, as if it were a new reality entirely. As such, Pumpkinhead may be able to destroy and rupture things other than just the dimension. With his power, he can break the boundaries of any dimension, any reality, and dream, space, time or border that secludes one area from another.

Shattered Dimensional Energy can be classified as a type of empty, broken or voided space, and as such anything hit with Shattered Dimensional Energy will have its dimensional structure collapse. A dimensional structure of something is what allows it to retain its form within a dimension, and destroying that literally destroys that object in every way possible. When a piece of a dimension's area is shattered, the space that is broken will try to repair itself by absorbing anything around it and destroying its dimensional structure, converting it into a normalized, stabilized Dimensional Energy, making whatever it once was into what it needs to be to keep the dimension sustained and no longer what it was prior to. However, the more a dimension is shattered, the weaker the dimensional energy in the area becomes and therefore the weaker all dimensional structures in the area become. This makes them more susceptible to being broken down if high amounts of unstable energy is used around or by them, making Shattered Dimensional Energy very dangerous.

When Pumpkinhead uses this technique, it looks like there are fracture lines in space and that things fall apart, leaving only pitch blackness where the 'shards' of the dimensional energy are broken. He can also 'warp' using this method and hop through the Shattered Dimensional Energy this way. He and Tigen (and also all of the Lanterns) are unaffected by the Shattered Dimensional Energy, and are able to walk through broken dimensional structures with ease whilst still retaining their normal forms.



Dimension Crusher
Also known as the 'Domain Breaker.' One of Pumpkinhead's favored techniques, especially for relieving stress. By weakening the dimensional energy and structure of a specific area, he shatters that part of the dimension within his clenched hand, letting it crumble to pieces and wither away on its own accord. He may use this to crush entire alternate dimensions in the palm of his hand. He uses them as stress balls, allowing them to be destroyed, then reform, then destroys them again.


Emptiness
Also known as the 'Vacuum of Destruction.' With a fist in high concentration of Dimensional Energy, Pumpkinhead punches the atmosphere, releasing a vacuous wave from his fist that causes whatever is in a straight line in front of it to be pulled in and shattered. The shattered trail will then release a powerful suction which will try to take in everything nearby, not seeming to fill itself up no matter what enters into it until Pumpkinhead dispels it. This is why it is called Emptiness, for it is a void that can never be filled no matter what goes into it.

Dimension Destroyer
A powerful attack that allows Pumpkinhead to literally destroy aspects of a dimension, or an entire dimension itself as a whole; dimensional energy, structure and all. He surrounds the target area in a thin, sheet-like dome of dimensional energy, closing off the entire area completely and isolating that section of the dimension as its own, making escape near impossible. It resembles a tiny, almost unnoticeable, flickering waves of distortion. Then, Pumpkinhead will crush it, causing all things within to be destroyed and leaving an empty space of dimension where it once was.

-Dimension Destroyer; Shattering Fate: Pumpkinhead exudes copious amounts of dimensional energy from his body, creating an aura around himself that grows larger and larger. Everything that is touched by it begins to shatter, deteriorate, fall apart and break apart, leaving a trail of emptiness and destruction of dimensions wherever he goes. It drains him severely.

-Dimension Destroyer; Broken Destiny: Pumpkinhead changes his arms into pure dimensional energy, of which he is able to alter the proportions of at will. He reaches outward trying to take in any and all things that he can and destroy them in his grip, leaving pure destruction in the wake of his fists. Anything that tries to get in its way is destroyed or absorbed into it, making it more powerful.


Dimenional Dome
Also known as the 'Ruinous Hemisphere.' Pumpkinhead shatters the dimensional energy around himself in a full 360 radius, creating a dome of Shattered Dimensional Energy to encompass him. The dimensional energy and structure will gradually repair themselves, though this speed can be increased by the use of things falling into it. He becomes isolated completely from the realm outside until the dimensional energy is repair and reconnects his space with the space outside the dome, meaning no one gets in or out, except for him and his family. Pumpkinhead cannot be seen while in this dome, but he also cannot attack.

-Dimensional Dome; Dimensional Trapping: Pumpkinhead lines any sort of structure within the dimension Pumpkinhead is in with a sort of 'trap' barrier layer that activates either on Pumpkinhead's command or when someone else touches it, thus causing anything that touches the 'trapped' structure to have their dimensional structure shattered, as well as the dimensional structure of whatever was 'trapped.' Pumpkinhead can 'trap' an indefinite amount of things, but he just has to touch them, first.


Black Gate
Weakens the dimensional energy and structure of an area to the point where it can be shattered by anything passing through. Upon anything passing this wall, it will have its dimensional structure and spatial structure shattered and obliterated, thus erasing it from existence. He may shatter the technique prematurely if he so chooses, creating a forceful explosion and leaving a 'black gate' or wall of shattered dimensional energy in its place.

-Black Gate; Obsidian Fortress: A specialized derivative of the Black Gate technique, where Pumpkinhead weakens the dimensional structure of an area by separating its layers and making them individual layers, to make numerous 'Black Gate' walls. He may create them in any way he pleases, be they surrounding him or directly in front of him.

-Black Gate; Shattered Walls: A specialized derivative of the Black Gate technique that allows for Pumpkinhead to break the barriers, defenses, shields etc of others by breaking their dimensional structure in the same way he does with the Black Gate, thus erasing their protection via 'shattered walls.'


(Shattered) Dimensional Sword
By breaking dimensional energy in the form of a honed edge, Pumpkinhead is able to create a sword that is made of shattered dimensions. It takes in whatever it can and slices clean through dimensional energy and structures, causing them to be cut apart at the very basis of their existence. Naturally, being made out of a shattered dimension, it shatters the dimensional structure of what it touches and the space around it just by being present.


Dimension Eater
Pumpkinhead consumes dimensional energy and structures of what he wishes and shatters them, converting them into energy for himself. He is able to completely consume entire dimensions this way.


Dimension's Reform
An ability taught to him by Tigen, and one of Pumpkinhead's very limited techniques that allows him to actually restore Dimensional Energy instead of only destroy it. This was the only one of Tigen's techniques he was able to master. It restores any of the dimensional energy he has destroyed in the area so that nothing goes wrong and the dimensional structure of the entire planet does not collapse completely and kill everyone. He uses it if he feels he has destroyed too much, but since it is more difficult for him to create than to destroy, when he uses it, it takes a significant drain on him. He can also use it to fill in other empty spaces, destroyed spaces, close portals, close rifts, fill voids, etc. etc.
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Post by Pumpkinhead on Fri Mar 22, 2019 3:48 pm

Dimensional Energy

Dimensia
Dimensional power that is a specialty of those who come from Dimensia. This power transcends that of other dimensional power, and thus, it will overpower any other Dimensional properties that it comes in contact with because of its magnitude and transcendence. The effects of Dimensia powers greatly differs from normal Dimensional abilities. Pumpkinhead takes ultimate dominance over any and all dimensional things with this ability, causing him to overpower the dimensional control of any other thing. As such, Pumpkinhead has the potential to take over all of the Dimensional Energy of Vescrutia all at once and do with it what he will, whether it be weaken the dimensional structure, consume the dimensional structure, or just... shatter the dimensional structure. The power of this is limitless, but severely taxing beyond belief.

Dimensia Ripper: Normally used with swords or a bladed object, however very capable of being used with the claws, arms or legs, Pumpkinhead literally rips open and destroys the fabric of space and time or the structure of this dimension, causing anything in the vicinity to be instantaneously become broken down and sucked in and sealed in the dimensional erosion. He can control how powerful the suction is and how large the rip is.

Dimensia Break: Pumpkinhead punches the dimensional atmosphere, causing a crack in the spacio-dimensional field. This crack will not only disrupt any and all abilities that use alteration or control of dimensions, space, time or reality, but will also instantaneously destroy them the moment they are used. When the crack is hit by attacks, it will become larger and larger, until it breaks. When it breaks, whatever broke it as well as everything in the immediate area will be changed into Shattered Dimensional Energy and implode into a singularity before collapsing into nothing. If the crack is left alone, it will eventually regenerate itself and go back to normality.

Dimensia Erase: Pumpkinhead wraps his hands in Shattered Dimensional Energy, making them become powerful claws used for ripping through and destroying everything. When contact is made, the object may be absorbed, broken down, collapsed or generally erased altogether.

Infinity Dimensia: A sort of more powerful version of the Dimen Hand. Pumpkinhead transforms himself into a pure shattered dimension sustained only by his control of dimensional energy. While like this, he begins to take in literally everything into himself to make himself grow. He will take in and break down everything so that it will become destroyed in all ways, causing it to be lost forever. He goes back to normal size once reverting to normal, but anything caught within is lost forever. He cannot hold this form for long, however.

Dimensia Beam: From Pumpkinhead's hand comes a huge beam of Shattered Dimensional Energy. Whatever touches it is absorbed into it to fill its space, but since Pumpkinhead is feeding energy into it, it will not be filled. Pumpkinhead can also make it explode at any given time with a GREAT explosion.

Dimensia Bomber: Pumpkinhead snaps his fingers and unleashes a shitload of Shattering dimensional energy which will go off as an innumerable amount of large explosions around the area until everything has been reverted to nothing... leaving only shattered empty space in its wake.

Dimensia Flux: Pumpkinhead releases a huge fluctuation of dimensional energy from himself which weakens all spacial and dimensional energy within a large area. Not only that, but in the area that has been touched by the Dimensia Flux, the effects of time, space, dimensional or reality based abilities will be nullified, except for his Shattered Dimensional Energy.

Zero Dimensia: One of the most powerful dimensional destruction moves around, Pumpkinhead draws in all of the dimensional energy in the area into his hands, making everything within the area that he has pulled in the dimensional energy to become weak. The contained Dimensional Energy in his hands is then crushed, causing anything that had its dimensional energy weakened in the area to become instantly destroyed, leaving nothing but nothingness in its purest form all around.
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Post by Pumpkinhead on Fri Mar 22, 2019 3:49 pm

Nightmare Energy
A very complex form of energy that is basically the essence of nightmares and negative will of the user, brought on by strong negative emotions from a Scarecrow. Though it is not composed of darkness or shadows in any way, it feeds off of them, as well as general negativity, evil and brain waves/mental thought, making itself stronger. Nightmare Energy can manifest itself as or into anything, for it is basically what one would call a nightmare. This energy has the ability to traverse the minds of others and consume their thoughts from the inside out, eventually causing them to be mindless. Not only this, it can alter the way it is perceived by others as well as change its state to generally whatever it may. It is an energy that is controlled and altered by the very will of the user. It is severely weakened by light, but it cannot be destroyed by light. Nightmarish Energy is usually parasitic, thus being able to drain the energy of generally whatever it touches. If the Nightmare Energy overpowers the positive energy in an area or in an attack or ability or whatever, the Nightmare Energy will not hesitate to convert/consume it.

Nightmare Arm: Arm becomes nightmare energy and grows to great proportions or grabs the foe and drains them of their energy.

Nightmare Slash: Slashes at great speeds, releasing huge shockwaves of Nightmare Energy that cut and corrode substances.

Dream Eater: Many nightmare wisps fly about the area at a high speed, devouring light/holy energies and spreading nightmare energy throughout the area. They also eat the dreams and nightmares of foes for energy, and also may induce horrific nightmares while the foe is awake, making them go delusional.

Nightmare Noise: Releases a high pitch, high frequency screech that rumbles the area. Numerous nightmare energy bats consume the area and makes the entire area surrounding in Nightmare Energy as well as slice up enemies with their wings. They also drain chakra/energy upon being touched.

Nightmarish Infection: Lets Nightmare Energy infect inanimate objects and make them come to life, leaving them under Pumpkinhead's control as well as giving them several Nightmare Energy abilities.

Nightmare Shadow: Nightmare Energy hides in the shadows, devouring shadows completely and replacing them with nightmare energy. It will slice across the surfaces of things and attack people directly by moving across the surface of their body and... well... attacking.

Nightmare Pulse: A huge wave of Nightmare Energy that will devour and absorb most energies that it comes in contact with to grow larger and stronger, making it more devastating.

Nightmare World: Engulfs the entire field in Nightmare Energy, changing it into an alternate, opposite dimension of what it used to be. All attacks that are NOT Nightmare Energy are weakened severely until they turn to nothingness at an exponential rate.



Nightmare Scarecrow Forme: Unlike Tigen, Pumpkinhead only has 1 Nightmare Scarecrow Forme. In this forme, his Nightmare Flame sits deep within the cavities of his chest, shrouded by an endless amount of roots and nightmare energy, making it seem like an endless black hole in his chest. It's very hard to get to. In this forme, he can summon any sort of nightmare at his will, make the nightmares of his foe real, and also all energy based attacks, especially Darkness/Shadows and Light/Holy do little damage to him. His body may extend to any length and he can instantly materialize and rematerialize at will. He may also connect with the roots of other plants and drain their energy, make them come to life, make pumpkin soldiers grow or make them come alive imbued with Nightmare Energy. He also is extremely dense, even making a light step will make an incredible earthquake if need be, however even with this density, he is extremely fast. Spikes can extend from his body at any given moment at any given length. In this forme, he has a set moveset and cannot use any other attacks than these:

Rotting Pumpkin: His head secretes deadly and corrosive wax that will disintegrate what it touches almost instantly.

Infinite Nightmares: Makes 1,000 or more nightmares spurt from himself of huge proportions to attack and devour whatever he wants them to. If they are to touch the enemy, the enemy will instantly go to sleep and they will have their energy/chakra/dreams/nightmares all eaten.

Black Nightmare: 1,000 Nightmare Scarecrow forme Pumpkinheads appear and proceed in ripping the foe to shreds and devouring their insides.

Skeletal Claw: From Pumpkinhead's body comes several or one large skull shaped claw that will rip through most substances and steals souls from people. If it is hit, it regenerates until Pumpkinhead stops feeding it Nightmare Energy.

Dark Desire: Shatters the dimensional energy of the entire area, however he shatters it specifically so that Nightmare Energy can take it over. The nightmare energy will then devour all other energies that are used other than Nightmare Energy and proceed in trying to drag the foe into the Nightmare Energy and seal up.

Death Impalement: Indestructible roots and vines that are hard enough to rip through bone like a cloud surge through the entire area or from Pumpkinhead's body. They will also rip through most attacks.

Nightmare Inferno: Whatever flame Pumpkinhead's flame flashes the color of, it will instantly engulf the field in it using its same abilities. The flame burns endlessly, rekindling if it is somehow put out, since it runs on the will of Pumpkinhead's flame (example: Red flame will engulf the entire area and it will have extreme heat, as well as power Pumpkinhead up.)

Nutrient Drain: Roots of Pumpkinhead or any plant latch to the opponent and literally break their material makeup into nothingness so that they can drain the energy.

Hell's Doom: Paralyzes the foe by wrecking their nerves and chakra/energy with a touch from the finger, then roots and vines from all around encase the foe in a horrifically large and thick, almost forest sized tree with thorns and spikes stabbing at the foe... Then Pumpkinhead's Nightmare Flame ignites the tree, burning it as well as the foe, however it burns with Nightmare Energy, not fire. Lastly, the Nightmare Flame that has engulfed the tree makes a face, disintegrating the tree and anything inside of it, leaving literal nothingness where it used to stand.

Nightmare Reaper: Releases all of the Nightmare Energy from his body and that Nightmare Energy sucks in all of the lingering Nightmare Energy in the area, then the Nightmare Energy will forme into an immense pumpkin headed Reaper with a Nightmare Energy scythe. The reaper will take one huge swipe of its large scythe that moves faster than the speed of light, then after that, if a soul is not reaped, the vacuum from the force and speed will cause a collapse within the space of the area and open up the Realm of Damned Souls and... well... The vacuum will suck in everything in the area... Except Pumpkinhead, of course.
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Post by Pumpkinhead on Fri Mar 22, 2019 3:49 pm

Pitch Black Energy
Pitch Black Energy is hyper-massive condensed Spacial, Black Hole, and Dimensional energy and is sustained by power straight from Pumpkinhead's father, the King of Dimensions. Its sole purpose is to eliminate all states of matter it comes in contact with once activated as well as eliminate light and stop the transfer of energy as well as destroy anything that is at zero-point. It is literally unaffected by any light or holy energies as well as dark or shadow energies. It has the special ability to break up other energies that come in contact with it as well as weaken energies that are stronger or larger than the initial attack. For some odd reason, Pitch Black Energy is attracted infinitely to... candy... as well as concentrations of light. It has a set obligation to devour light in its entirety. Due to Pumpkinhead's strength lapse, however, he can't use Pitch Black Energy repeatedly, or else he will be utterly drained and has to pace himself thoroughly.


Pitch Black Fist: an extremely fast punch that can break down matter.

Pitch Black Hole: Opens a hole made of Pitch Black Energy that devours all oncoming attacks completely.

Ecliptic Meteor: A large ball of Pitch Black Energy is formed in the air that blocks out the sun, then it is thrown down to the ground at a high speed, exploding and erasing everything within the explosion.

Pitch Black Sky: Shrouds the sky in Pitch Black Energy that will either try to suck everything in with an incredible force or seep downward like a liquid and erase whatever it touches.

Dark Funnel: (After Pitch Black Sky) A huge funnel 5 times that of a normal tornado spirals downward toward the land, warping the space and dimensional energy around it endlessly, making both an alternate dimension when things get near it and also erases whatever gets close to it.

Pitch Black Rain: (After Pitch Black Sky) Small orbs float downward and stay stationary in the skies, however when the foe leaves the ground to fly or even jump high, they attack and will break up the material makeup of the foe at extreme speeds.

Black Body: His body becomes Pitch Black Energy and allows him to erase whatever he touches by destroying their material makeup. He may change his size to any proportion as well.

Annihilation: A super attack that starts with a piercing beam of Pitch Black energy from his finger or palm. Very thin. Whatever it touches, it instantly creates an explosion that does not stop until Pumpkinhead stops it. To top it off, it creates Pitch Black hands that grab and pull things in from all around, making it bigger a beam that pierces through the other side of the planet, disintegrating whatever it touches along the way.

Pitch Black Destroyer: When touched or gotten close to, he explodes Pitch Black Energy from his body at a great speed, leaving little to no time to escape, breaking up and destroying whatever it touches.

Pitch Black Hellmageddon: 1) Creats a miasma of Pitch Black Energy through the entire area that infects the air.. However if the foe manages to survive this, the energy that was just spread condenses and compresses, shrouding the area in Pitch Black Energy and therefore leaving them in a space and dimension all of Pumpkinhead's own. It will destroy whatever is in it that Pumpkinhead tells it to. 2) Pumpkinhead makes an astronomical explosion of Pitch black Energy from the area that will disintegrate everything in its way and in the area. The explosion is so intense, it can be seen from other planets and the resulting blast extends vertically to other planets. 3) Pumpkinhead smashes the ground and it shatters, turning into Pitch Black Energy. He does the same for the atmosphere, making them trapped in the Pitch Black Dimension, in which... well... The natural Pitch Black Energies instantly devour the foe, however once this is done, Pumpkinhead loses all of his Pitch Black Energy abilities, however he can still use his sword.


Pitch Black Form: In Pumpkinhead's Pitch Black Form, oddly enough, he cannot use any sort of Pitch Black Energy whatsoever. He can, however, destroy whatever he touches instantly, since in this form he become Pitch Black Energy. He can still use the Pitch Black Sword, however. Since he becomes Pitch Black Energy, he does have an odd attraction to candy and condensed light... in fact, it's an attraction he cannot control. But, whatever. His body can bend and stretch to his will and he can basically destroy or absorb just about any sort of energy, as well as destroy space around him and dimensions. He also flies... and stuff. This form is only triggered when the Pitch Black Flame is active.
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